CHAPTER 01 / THE HOMEWORLD
A small world.
A long future.
A homeworld behind you.
An uncharted system ahead.
Take command of Asteria, its factories and your first colony ship. Survey nearby worlds, choose where to settle, and build a civilization that endures.
Your progress is saved after every order. Create a private recovery key inside your colony to return from another browser.
Already have a civilization?
Have an invitation?
ASTERIAHELIOS SYSTEM · TERRESTRIAL WORLD
03 / 01Asteria HOMEWORLD
A new beginning. Your people are looking to the horizon.
How to play
Fund a development, then advance one day at a time. Taxes bring credits into the treasury; higher rates gradually reduce public support. Completed projects improve your world.
In Manual sandbox, time moves only when you choose Advance day. You can explicitly enable Living time: one colony day every real hour, even while you are away. Every successful order is saved automatically.
Complete the Foundations, then explore Horizons: each advanced development requires its predecessor. This solo preview lasts up to 365 days. Save a recovery key below to return from another browser.
MANUAL SANDBOX
A civilization at your own pace.
Days advance only when you choose. Your colony will remain manual unless you enable living time.
One colony day per real hour. Save a recovery key first.
Planetary overview
HELIOS · HOME SECTORLay the foundations
Complete your first planetary development.
Build a lasting world
CIVIL DEVELOPMENTOne construction team. Three paths of progress.
Build foundations to unlock new horizons.
Costs are paid when commissioned. Benefits begin after completion.
The price of progress
TAX POLICYA fuller treasury, or a stronger bond with your people?
The colony chronicle
LATEST TRANSMISSIONSPlanetary dossier
HELIOS / HOME SYSTEMOur telescopes trace distant orbits. What lies on those worlds is still unknown.
Select a world and send a probe to bring its surface into focus.
One active probe at a time. Survey a habitable world to prepare your first colony expedition. Arrivals use your colony clock; Living time continues while you are away. This orbital schematic is provisional.
One civilization. A second home.
FRONTIER COLONIESOne treasury and one imperial reserve. Every colony contributes materials and can use the shared supply.
Frontier colonies grow and produce locally. They are tax-exempt during this founding phase; civil development and tax policy remain on Asteria. One frontier colony in this preview. Regular freight routes are not available yet.
From the ground up
ASTERIA / LOCAL INDUSTRYSunlight. Mineral seams. The first materials of a spacefaring civilization.
Install a solar field, a mine and a refinery. Turn your first 8 refined materials into larger stores.
Manufacture installations at the construction plant, then order deployment. Production starts at the daily close after deployment. Energy slots limit installed industry. Raw and refined materials belong to the empire. Colony warehouses add capacity to the shared reserve.
YOUR CIVILIZATION, BEYOND THIS BROWSER
Keep a way home.
Save a private key so you can recover your colony if you lose your cookies.
Anyone with this key can control your colony. Keep it private. Creating a replacement invalidates the previous key; connected browsers stay connected.
To reopen your colony elsewhere, choose “Already have a civilization?” on the welcome screen.
Establishing contact with your world…